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Game theory is a branch of mathematics that looks at strategic choices where the aim of each player is to maximise their returns. It has been applied in many fields from economics to philosophy and computer science; it's an ideal way to evaluate the current state of your CRM strategy.
The Prisoner’s Dilemma
In this game two suspects are arrested, separated and interrogated. Each is offered the same deal: if they will testify against the other, whilst the other remains silent, they will go free and their colleague will get a full 10 year sentence. The dilemma is whether to betray their colleague or collaborate with them by staying silent.
Without sufficient evidence the maximum penalty the prisoners can receive for a minor charge is six months in jail – a likely outcome if they both stay silent. If they betray each other they will receive two years apiece. What to do? They cannot confer. Their choice is summarised as follows:-

(see Wikipedia http://en.wikipedia.org/wiki/Prisoner%27s_dilemma)
It is assumed that both will try and maximise their self interest. Each must ponder the best outcome alone. They have only the two choices, silence or betrayal - what will the other do?
The least risk, rational answer is betrayal; the worst that could happen would be a 2 year sentence and the best would be to walk free: but what would betrayal of the relationship mean to them? How much satisfaction would they get from the other going to jail for 10 years? What price their longer term relationship?
The best outcome, to co-operate and maintain the relationship, is more risky: but can they both trust each other enough to stay silent?
The Customer Manager’s Dilemma
In this game we have ‘an organisation’ playing ‘the customers’. The organisation’s aim is to increase value: to deliver value to the customers, who will return value through revenue, recommendation and commitment. To give customers value the company has to know and understand the customers; it has to have personal, as well as transactional, information.
However, the customers don’t know whether to trust the company with their personal information. If they give it will it be used to solve their problems, increase their returns and make life more convenient? Or will it be used to cut the organisation’s costs, bombard them with unwanted communication and tie them into an ‘abusive’ relationship they cannot easily escape?
The dilemma for the customers’ is whether to collaborate and give the information, or choose the ‘betray option’ and withhold it. The company’s dilemma is whether to collaborate and use the information to create real value for the customer, or betray and use it for short-term value creation for themselves. What to do? Neither knows what the other will do. The choice is summarised as follows:

Without trust in the relationship, the rational option is self interest, and thus the ‘betrayal option’ for both customer and company. At best, this means short term gains and at worst, a maintenance, for the time being, of the status quo.
The best option, of course, is the highest risk, the one based on trust and building longer term relationship gain.
Learning Points
The Future is Co-Creation
Customer co-creation, building products and services in collaboration with your customers is an idea on its way up the hype cycle (see Spotting Business Value in IT - Jennifer Kirkby). Trendwatching call it customer-made (www.trendwatching.com) and have identified it as the "biggest, most promising trend in the world of business." The famous case studies are of course eBay and Amazon, but many other companies are experimenting. Proctor & Gamble have a 'connect and develop' programme for products and in 2005 Boeing had 120,000 people sign up to help them design a new aircraft. Successful co-creation however, will mean both customers and companies indulging in a few iterations of game theory.
Jennifer Kirkby
Strategy & Business Analyst, CMC
jennifer.kirkby@mycustomer.com
Find out more about Jennifer Kirkby
Further Reading
MyCustomer.com 17-May-2006
Story read 7560 times
Life is a Wee Bit More Complex
An interesting article. But I couldn't help but think that life is a bit more complex than a 2x2, zero-sum, prisoner's dilemma game.
In the one-off game, as you point out, the best strategy is ALWAYS to be greedy. But very few decisions in real life are one-off, rather, they get repeated time and time again. In the repeated game the best strategy is variations upon "tit for tat" where you respond the same way as the other player did last time round.
The main limitation of the prisoner's dilemma game is that real life is much more complex. There are so many conscious and non-conscious factors that effect players' decisions in real life that this approach is almost useless, even for the more rational player. And real life is very often not zero-sum at all and co-operation can produce new gains for both parties not available to either when one or both are greedy, e.g. information sharing and customer co-creation can produce new products that neither party could dream up on their own. This is the lump of labour fallacy applied to customer management.
In real life, we are driven largely by non-conscious emotions and the conscious feelings they produce and a whole host of cognitive biases that evolution developed to speed up the thinking process. That doesn't mean that we shouldn't think through the situation we are in, but it does mean that we shouldn't get carried away with game theory.
Where I do agree with you entirely is in your suggestion that co-creation of products, services, experiences and business models will play a large part in the future of customer management. It is still early days yet but the future of co-creation is assured, one way or another. Take a look at Chris Lawer's Customer Innovation Blog - http://chrislawer.blogs.com/ - and Prahalad & Ramaswamy's article in Streategy+Business - http://www.strategy-business.com/press/article/18458?pg=0 - for the best in current thinking about customer co-creation.
Graham Hill
Independent CRM Consultant